AI Insights · Timothy · October 2022
Top 5 Snake Games Performance in the US for Q3 2022
An overview of the performance of the top 5 snake games in the United States during the third quarter of 2022, based on weekly downloads, revenue, and active users.
Throughout Q3 2022, the top 5 snake games on a unified platform in the United States showed varying trends in weekly downloads, revenue, and active users. Here is a detailed analysis of their performance:
Snake Rivals - io Snakes Games from Supersolid Ltd saw a peak in weekly downloads at 6.6K during mid-July, followed by a decline, bottoming out in mid-September before rebounding to 4.4K by the end of the quarter. Weekly revenue fluctuated, peaking at approximately $6.5K in mid-August. Active users showed a gradual decline from 13.1K at the start of the quarter to around 11.1K by the end of September.
Little Big Snake from LittleBigSnake, Inc experienced stable weekly downloads early in the quarter, with a notable drop in August, stabilizing around 1.1K to 1.6K in September. Revenue peaked at around $3.4K in early August, but dropped to approximately $2.2K by the end of the quarter. Active users also saw a steady decline from 19.4K in late June to about 10.7K by the end of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited maintained a high level of weekly downloads throughout the quarter, peaking at 14.7K in mid-September. Revenue showed fluctuations, with a peak at around $1.3K in mid-July. The active user base remained relatively stable, with a slight decline from 121.9K in late June to approximately 103.2K by the end of September.
Snake.io - Fun Online Snake from Kooapps had the highest weekly downloads among the top 5, peaking at around 138.5K in mid-July. Weekly revenue remained relatively low, peaking at approximately $500 in early August. Active users fluctuated slightly, ending the quarter with around 759.6K, maintaining a strong user base throughout the period.
Worm.io - Snake & Worm IO Game by Quyen Doan saw a peak in weekly downloads at around 5.2K in mid-July, followed by a decline to 1.6K by the end of September. Revenue remained modest, peaking at around $375 in early July. Active users showed a downward trend, starting at 5K in late June and dropping to approximately 4.3K by the end of September.
These insights, based on data from Sensor Tower, highlight the dynamic performance of these popular snake games in Q3 2022. For more detailed insights and analytics, visit Sensor Tower.